/*
 *  d3dcaps.h   Direct3D capabilities
 *
 * =========================================================================
 *
 *                          Open Watcom Project
 *
 * Copyright (c) 2004-2010 The Open Watcom Contributors. All Rights Reserved.
 *
 *    This file is automatically generated. Do not edit directly.
 *
 * =========================================================================
 */

#ifndef _D3DCAPS_H
#define _D3DCAPS_H

#ifndef _ENABLE_AUTODEPEND
 #pragma read_only_file;
#endif

#include <ddraw.h>

#ifdef __cplusplus
extern "C" {
#endif

/* Direct3D version number */
#ifndef DIRECT3D_VERSION
    #define DIRECT3D_VERSION    0x0700
#endif

/* Direct3D transform capability flags */
#define D3DTRANSFORMCAPS_CLIP   0x00000001L

/* Direct3D lighting models */
#define D3DLIGHTINGMODEL_RGB    0x00000001L
#define D3DLIGHTINGMODEL_MONO   0x00000002L

/* Direct3D lighting capability flags */
#define D3DLIGHTCAPS_POINT              0x00000001L
#define D3DLIGHTCAPS_SPOT               0x00000002L
#define D3DLIGHTCAPS_DIRECTIONAL        0x00000004L
#if (DIRECT3D_VERSION < 0x0700)
    #define D3DLIGHTCAPS_PARALLELPOINT  0x00000008L
#endif
#if (DIRECT3D_VERSION < 0x0500)
    #define D3DLIGHTCAPS_GLSPOT         0x00000010L
#endif

/* Direct3D primitive miscellaneous capability flags */
#define D3DPMISCCAPS_MASKPLANES     0x00000001L
#define D3DPMISCCAPS_MASKZ          0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
#define D3DPMISCCAPS_CONFORMANT     0x00000008L
#define D3DPMISCCAPS_CULLNONE       0x00000010L
#define D3DPMISCCAPS_CULLCW         0x00000020L
#define D3DPMISCCAPS_CULLCCW        0x00000040L

/* Direct3D primitive raster capability flags */
#define D3DPRASTERCAPS_DITHER                       0x00000001L
#define D3DPRASTERCAPS_ROP2                         0x00000002L
#define D3DPRASTERCAPS_XOR                          0x00000004L
#define D3DPRASTERCAPS_PAT                          0x00000008L
#define D3DPRASTERCAPS_ZTEST                        0x00000010L
#define D3DPRASTERCAPS_SUBPIXEL                     0x00000020L
#define D3DPRASTERCAPS_SUBPIXELX                    0x00000040L
#define D3DPRASTERCAPS_FOGVERTEX                    0x00000080L
#define D3DPRASTERCAPS_FOGTABLE                     0x00000100L
#define D3DPRASTERCAPS_STIPPLE                      0x00000200L
#if (DIRECT3D_VERSION >= 0x0500)
    #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT   0x00000400L
    #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
    #define D3DPRASTERCAPS_ANTIALIASEDGES           0x00001000L
    #define D3DPRASTERCAPS_MIPMAPLODBIAS            0x00002000L
    #define D3DPRASTERCAPS_ZBIAS                    0x00004000L
    #define D3DPRASTERCAPS_ZBUFFERLESSHSR           0x00008000L
    #define D3DPRASTERCAPS_FOGRANGE                 0x00010000L
    #define D3DPRASTERCAPS_ANISOTROPY               0x00020000L
#endif
#if (DIRECT3D_VERSION >= 0x0600)
    #define D3DPRASTERCAPS_WBUFFER                  0x00040000L
    #define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT   0x00080000L
    #define D3DPRASTERCAPS_WFOG                     0x00100000L
    #define D3DPRASTERCAPS_ZFOG                     0x00200000L
#endif

/* Direct3D primitive comparison capability flags */
#define D3DPCMPCAPS_NEVER           0x00000001L
#define D3DPCMPCAPS_LESS            0x00000002L
#define D3DPCMPCAPS_EQUAL           0x00000004L
#define D3DPCMPCAPS_LESSEQUAL       0x00000008L
#define D3DPCMPCAPS_GREATER         0x00000010L
#define D3DPCMPCAPS_NOTEQUAL        0x00000020L
#define D3DPCMPCAPS_GREATEREQUAL    0x00000040L
#define D3DPCMPCAPS_ALWAYS          0x00000080L

/* Direct3D primitive blend capability flags */
#define D3DPBLENDCAPS_ZERO              0x00000001L
#define D3DPBLENDCAPS_ONE               0x00000002L
#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
#define D3DPBLENDCAPS_SRCALPHA          0x00000010L
#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
#define D3DPBLENDCAPS_DESTALPHA         0x00000040L
#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L

/* Direct3D primitive shade capability flags */
#define D3DPSHADECAPS_COLORFLATMONO         0x00000001L
#define D3DPSHADECAPS_COLORFLATRGB          0x00000002L
#define D3DPSHADECAPS_COLORGOURAUDMONO      0x00000004L
#define D3DPSHADECAPS_COLORGOURAUDRGB       0x00000008L
#define D3DPSHADECAPS_COLORPHONGMONO        0x00000010L
#define D3DPSHADECAPS_COLORPHONGRGB         0x00000020L
#define D3DPSHADECAPS_SPECULARFLATMONO      0x00000040L
#define D3DPSHADECAPS_SPECULARFLATRGB       0x00000080L
#define D3DPSHADECAPS_SPECULARGOURAUDMONO   0x00000100L
#define D3DPSHADECAPS_SPECULARGOURAUDRGB    0x00000200L
#define D3DPSHADECAPS_SPECULARPHONGMONO     0x00000400L
#define D3DPSHADECAPS_SPECULARPHONGRGB      0x00000800L
#define D3DPSHADECAPS_ALPHAFLATBLEND        0x00001000L
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED     0x00002000L
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND     0x00004000L
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED  0x00008000L
#define D3DPSHADECAPS_ALPHAPHONGBLEND       0x00010000L
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED    0x00020000L
#define D3DPSHADECAPS_FOGFLAT               0x00040000L
#define D3DPSHADECAPS_FOGGOURAUD            0x00080000L
#define D3DPSHADECAPS_FOGPHONG              0x00100000L

/* Direct3D primitive texture capability flags */
#define D3DPTEXTURECAPS_PERSPECTIVE                     0x00000001L
#define D3DPTEXTURECAPS_POW2                            0x00000002L
#define D3DPTEXTURECAPS_ALPHA                           0x00000004L
#define D3DPTEXTURECAPS_TRANSPARENCY                    0x00000008L
#define D3DPTEXTURECAPS_BORDER                          0x00000010L
#define D3DPTEXTURECAPS_SQUAREONLY                      0x00000020L
#if (DIRECT3D_VERSION >= 0x0600)
    #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE    0x00000040L
    #define D3DPTEXTURECAPS_ALPHAPALETTE                0x00000080L
    #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL          0x00000100L
#endif
#if (DIRECT3D_VERSION >= 0x0700)
    #define D3DPTEXTURECAPS_PROJECTED                   0x00000400L
    #define D3DPTEXTURECAPS_CUBEMAP                     0x00000800L
    #define D3DPTEXTURECAPS_COLORKEYBLEND               0x00001000L
#endif

/* Direct3D primitive texture filter capability flags */
#define D3DPTFILTERCAPS_NEAREST                 0x00000001L
#define D3DPTFILTERCAPS_LINEAR                  0x00000002L
#define D3DPTFILTERCAPS_MIPNEAREST              0x00000004L
#define D3DPTFILTERCAPS_MIPLINEAR               0x00000008L
#define D3DPTFILTERCAPS_LINEARMIPNEAREST        0x00000010L
#define D3DPTFILTERCAPS_LINEARMIPLINEAR         0x00000020L
#if (DIRECT3D_VERSION >= 0x0600)
    #define D3DPTFILTERCAPS_MINFPOINT           0x00000100L
    #define D3DPTFILTERCAPS_MINFLINEAR          0x00000200L
    #define D3DPTFILTERCAPS_MINFANISOTROPIC     0x00000400L
    #define D3DPTFILTERCAPS_MIPFPOINT           0x00010000L
    #define D3DPTFILTERCAPS_MIPFLINEAR          0x00020000L
    #define D3DPTFILTERCAPS_MAGFPOINT           0x01000000L
    #define D3DPTFILTERCAPS_MAGFLINEAR          0x02000000L
    #define D3DPTFILTERCAPS_MAGFANSIOTROPIC     0x04000000L
    #define D3DPTFILTERCAPS_MAGFAFLATCUBIC      0x08000000L
    #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC   0x10000000L
#endif

/* Direct3D primitive texture blend capability flags */
#define D3DPTBLENDCAPS_DECAL            0x00000001L
#define D3DPTBLENDCAPS_MODULATE         0x00000002L
#define D3DPTBLENDCAPS_DECALALPHA       0x00000004L
#define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008L
#define D3DPTBLENDCAPS_DECALMASK        0x00000010L
#define D3DPTBLENDCAPS_MODULATEMASK     0x00000020L
#define D3DPTBLENDCAPS_COPY             0x00000040L
#if (DIRECT3D_VERSION >= 0x0500)
    #define D3DPTBLENDCAPS_ADD          0x00000080L
#endif

/* Direct3D primitive texture address capability flags */
#define D3DPTADDRESSCAPS_WRAP               0x00000001L
#define D3DPTADDRESSCAPS_MIRROR             0x00000002L
#define D3DPTADDRESSCAPS_CLAMP              0x00000004L
#if (DIRECT3D_VERSION >= 0x0500)
    #define D3DPTADDRESSCAPS_BORDER         0x00000008L
    #define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L
#endif

/* Direct3D stencil capability flags */
#if (DIRECT3D_VERSION >= 0x0600)
    #define D3DSTENCILCAPS_KEEP     0x00000001L
    #define D3DSTENCILCAPS_ZERO     0x00000002L
    #define D3DSTENCILCAPS_REPLACE  0x00000004L
    #define D3DSTENCILCAPS_INCRSAT  0x00000008L
    #define D3DSTENCILCAPS_DECRSAT  0x00000010L
    #define D3DSTENCILCAPS_INVERT   0x00000020L
    #define D3DSTENCILCAPS_INCR     0x00000040L
    #define D3DSTENCILCAPS_DECR     0x00000080L
#endif

/* Direct3D texture operation capability flags */
#if (DIRECT3D_VERSION >= 0x0600)
    #define D3DTEXOPCAPS_DISABLE                0x00000001L
    #define D3DTEXOPCAPS_SELECTARG1             0x00000002L
    #define D3DTEXOPCAPS_SELECTARG2             0x00000004L
    #define D3DTEXOPCAPS_MODULATE               0x00000008L
    #define D3DTEXOPCAPS_MODULATE2X             0x00000010L
    #define D3DTEXOPCAPS_MODULATE4X             0x00000020L
    #define D3DTEXOPCAPS_ADD                    0x00000040L
    #define D3DTEXOPCAPS_ADDSIGNED              0x00000080L
    #define D3DTEXOPCAPS_ADDSIGNED2X            0x00000100L
    #define D3DTEXOPCAPS_SUBTRACT               0x00000200L
    #define D3DTEXOPCAPS_ADDSMOOTH              0x00000400L
    #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA      0x00000800L
    #define D3DTEXOPCAPS_BLENDTEXTUREALPHA      0x00001000L
    #define D3DTEXOPCAPS_BLENDFACTORALPHA       0x00002000L
    #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    0x00004000L
    #define D3DTEXOPCAPS_BLENDCURRENTALPHA      0x00008000L
    #define D3DTEXOPCAPS_PREMODULATE            0x00010000L
    #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
    #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
    #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
    #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
    #define D3DTEXOPCAPS_BUMPENVMAP             0x00200000L
    #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE    0x00400000L
    #define D3DTEXOPCAPS_DOTPRODUCT3            0x00800000L
#endif

/* Direct3D texture coordinate capability flags */
#if (DIRECT3D_VERSION >= 0x0600)
    #define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000FFFFL
    #define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L
#endif

/* Direct3D device description flags */
#define D3DDD_COLORMODEL            0x00000001L
#define D3DDD_DEVCAPS               0x00000002L
#define D3DDD_TRANSFORMCAPS         0x00000004L
#define D3DDD_LIGHTINGCAPS          0x00000008L
#define D3DDD_BCLIPPING             0x00000010L
#define D3DDD_LINECAPS              0x00000020L
#define D3DDD_TRICAPS               0x00000040L
#define D3DDD_DEVICERENDERBITDEPTH  0x00000080L
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L
#define D3DDD_MAXBUFFERSIZE         0x00000200L
#define D3DDD_MAXVERTEXCOUNT        0x00000400L

/* Direct3D device capability flags */
#define D3DDEVCAPS_FLOATTLVERTEX                0x00000001L
#define D3DDEVCAPS_SORTINCREASINGZ              0x00000002L
#define D3DDEVCAPS_SORTDECREASINGZ              0x00000004L
#define D3DDEVCAPS_SORTEXACT                    0x00000008L
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY          0x00000010L
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY           0x00000020L
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY         0x00000040L
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY          0x00000080L
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY          0x00000100L
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY           0x00000200L
#if (DIRECT3D_VERSION >= 0x0500)
    #define D3DDEVCAPS_DRAWPRIMTLVERTEX         0x00000400L
    #define D3DDEVCAPS_CANRENDERAFTERFLIP       0x00000800L
    #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM    0x00001000L
#endif
#if (DIRECT3D_VERSION >= 0x0600)
    #define D3DDEVCAPS_DRAWPRIMITIVES2          0x00002000L
    #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES  0x00004000L
    #define D3DDEVCAPS_DRAWPRIMITIVES2EX        0x00008000L
#endif
#if (DIRECT3D_VERSION >= 0x0700)
    #define D3DDEVCAPS_HWTRANSFORMANDLIGHT      0x00010000L
    #define D3DDEVCAPS_CANBLTSYSTONONLOCAL      0x00020000L
    #define D3DDEVCAPS_HWRASTERIZATION          0x00080000L
#endif

/* Direct3D vertex processing capability flags */
#if (DIRECT3D_VERSION >= 0x0700)
    #define D3DVTXPCAPS_TEXGEN              0x00000001L
    #define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L
    #define D3DVTXPCAPS_VERTEXFOG           0x00000004L
    #define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L
    #define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L
    #define D3DVTXPCAPS_LOCALVIEWER         0x00000020L
#endif

/* Direct3D find device search flags */
#define D3DFDS_COLORMODEL           0x00000001L
#define D3DFDS_GUID                 0x00000002L
#define D3DFDS_HARDWARE             0x00000004L
#define D3DFDS_TRIANGLES            0x00000008L
#define D3DFDS_LINES                0x00000010L
#define D3DFDS_MISCCAPS             0x00000020L
#define D3DFDS_RASTERCAPS           0x00000040L
#define D3DFDS_ZCMPCAPS             0x00000080L
#define D3DFDS_ALPHACMPCAPS         0x00000100L
#define D3DFDS_SRCBLENDCAPS         0x00000200L
#define D3DFDS_DSTBLENDCAPS         0x00000400L
#define D3DFDS_SHADECAPS            0x00000800L
#define D3DFDS_TEXTURECAPS          0x00001000L
#define D3DFDS_TEXTUREFILTERCAPS    0x00002000L
#define D3DFDS_TEXTUREBLENDCAPS     0x00004000L
#define D3DFDS_TEXTUREADDRESSCAPS   0x00008000L

/* Direct3D execute buffer flags */
#define D3DDEB_BUFSIZE  0x00000001L
#define D3DDEB_CAPS     0x00000002L
#define D3DDEB_LPDATA   0x00000004L

/* Direct3D execute buffer capability flags */
#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001L
#define D3DDEBCAPS_VIDEOMEMORY  0x00000002L
#define D3DDEBCAPS_MEM          (D3DDEBCAPS_SYSTEMMEMORY | D3DDEBCAPS_VIDEOMEMORY)

/* Direct3D transform capabilities */
typedef struct _D3DTRANSFORMCAPS {
    DWORD   dwSize;
    DWORD   dwCaps;
} D3DTRANSFORMCAPS;
typedef D3DTRANSFORMCAPS    *LPD3DTRANSFORMCAPS;

/* Direct3D lighting capabilities */
typedef struct _D3DLIGHTINGCAPS {
    DWORD   dwSize;
    DWORD   dwCaps;
    DWORD   dwLightingModel;
    DWORD   dwNumLights;
} D3DLIGHTINGCAPS;
typedef D3DLIGHTINGCAPS *LPD3DLIGHTINGCAPS;

/* Direct3D primitive capabilities */
typedef struct _D3DPrimCaps {
    DWORD   dwSize;
    DWORD   dwMiscCaps;
    DWORD   dwRasterCaps;
    DWORD   dwZCmpCaps;
    DWORD   dwSrcBlendCaps;
    DWORD   dwDestBlendCaps;
    DWORD   dwAlphaCmpCaps;
    DWORD   dwShadeCaps;
    DWORD   dwTextureCaps;
    DWORD   dwTextureFilterCaps;
    DWORD   dwTextureBlendCaps;
    DWORD   dwTextureAddressCaps;
    DWORD   dwStippleWidth;
    DWORD   dwStippleHeight;
} D3DPRIMCAPS;
typedef D3DPRIMCAPS *LPD3DPRIMCAPS;

/* Direct3D device description */
typedef struct _D3DDeviceDesc {
    DWORD               dwSize;
    DWORD               dwFlags;
    D3DCOLORMODEL       dcmColorModel;
    DWORD               dwDevCaps;
    D3DTRANSFORMCAPS    dtcTransformCaps;
    BOOL                bClipping;
    D3DLIGHTINGCAPS     dlcLightingCaps;
    D3DPRIMCAPS         dpcLineCaps;
    D3DPRIMCAPS         dpcTriCaps;
    DWORD               dwDeviceRenderBitDepth;
    DWORD               dwDeviceZBufferBitDepth;
    DWORD               dwMaxBufferSize;
    DWORD               dwMaxVertexCount;
#if (DIRECT3D_VERSION >= 0x0500)
    DWORD               dwMinTextureWidth;
    DWORD               dwMinTextureHeight;
    DWORD               dwMaxTextureWidth;
    DWORD               dwMaxTextureHeight;
    DWORD               dwMinStippleWidth;
    DWORD               dwMaxStippleWidth;
    DWORD               dwMinStippleHeight;
    DWORD               dwMaxStippleHeight;
#endif
#if (DIRECT3D_VERSION >= 0x0600)
    DWORD               dwMaxTextureRepeat;
    DWORD               dwMaxTextureAspectRatio;
    DWORD               dwMaxAnisotropy;
    D3DVALUE            dvGuardBandLeft;
    D3DVALUE            dvGuardBandTop;
    D3DVALUE            dvGuardBandRight;
    D3DVALUE            dvGuardBandBottom;
    D3DVALUE            dvExtentsAdjust;
    DWORD               dwStencilCaps;
    DWORD               dwFVFCaps;
    DWORD               dwTextureOpCaps;
    WORD                wMaxTextureBlendStages;
    WORD                wMaxSimultaneousTextures;
#endif
} D3DDEVICEDESC;
typedef D3DDEVICEDESC   *LPD3DDEVICEDESC;

/* Direct3D device description (version 7) */
#if (DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDeviceDesc7 {
    DWORD       dwDevCaps;
    D3DPRIMCAPS dpcLineCaps;
    D3DPRIMCAPS dpcTriCaps;
    DWORD       dwDeviceRenderBitDepth;
    DWORD       dwDeviceZBufferBitDepth;
    DWORD       dwMinTextureWidth;
    DWORD       dwMinTextureHeight;
    DWORD       dwMaxTextureWidth;
    DWORD       dwMaxTextureHeight;
    DWORD       dwMaxTextureRepeat;
    DWORD       dwMaxTextureAspectRatio;
    DWORD       dwMaxAnisotropy;
    D3DVALUE    dvGuardBandLeft;
    D3DVALUE    dvGuardBandTop;
    D3DVALUE    dvGuardBandRight;
    D3DVALUE    dvGuardBandBottom;
    D3DVALUE    dvExtentsAdjust;
    DWORD       dwStencilCaps;
    DWORD       dwFVFCaps;
    DWORD       dwTextureOpCaps;
    WORD        wMaxTextureBlendStages;
    WORD        wMaxSimultaneousTextures;
    DWORD       dwMaxActiveLights;
    D3DVALUE    dvMaxVertexW;
    GUID        deviceGUID;
    WORD        wMaxUserClipPlanes;
    WORD        wMaxVertexBlendMatrices;
    DWORD       dwVertexProcessingCaps;
    DWORD       dwReserved1;
    DWORD       dwReserved2;
    DWORD       dwReserved3;
    DWORD       dwReserved4;
} D3DDEVICEDESC7;
typedef D3DDEVICEDESC7  *LPD3DDEVICEDESC7;
#endif

/* Direct3D device enumeration callback */
typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)( GUID *, LPSTR, LPSTR, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID );
#if (DIRECT3D_VERSION >= 0x0700)
typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)( LPSTR, LPSTR, LPD3DDEVICEDESC7, LPVOID );
#endif

/* Direct3D find device search parameters */
typedef struct _D3DFINDDEVICESEARCH {
    DWORD           dwSize;
    DWORD           dwFlags;
    BOOL            bHardWare;
    D3DCOLORMODEL   dcmColorModel;
    GUID            guid;
    DWORD           dwCaps;
    D3DPRIMCAPS     dpcPrimCaps;
} D3DFINDDEVICESEARCH;
typedef D3DFINDDEVICESEARCH *LPD3DFINDDEVICESEARCH;

/* Direct3D find device result */
typedef struct _D3DFINDDEVICERESULT {
    DWORD           dwSize;
    GUID            guid;
    D3DDEVICEDESC   ddHwDesc;
    D3DDEVICEDESC   ddSwDesc;
} D3DFINDDEVICERESULT;
typedef D3DFINDDEVICERESULT *LPD3DFINDDEVICERESULT;

/* Direct3D execute buffer description */
typedef struct _D3DExecuteBufferDesc {
    DWORD   dwSize;
    DWORD   dwFlags;
    DWORD   dwCaps;
    DWORD   dwBufferSize;
    LPVOID  lpData;
} D3DEXECUTEBUFFERDESC;
typedef D3DEXECUTEBUFFERDESC    *LPD3DEXECUTEBUFFERDESC;

/* Direct3D texture manager device information */
#if (DIRECT3D_VERSION < 0x0800) && (DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDEVINFO_TEXTUREMANAGER {
    BOOL    bThrashing;
    DWORD   dwApproxBytesDownloaded;
    DWORD   dwNumEvicts;
    DWORD   dwNumVidCreates;
    DWORD   dwNumTexturesUsed;
    DWORD   dwNumUsedTexInVid;
    DWORD   dwWorkingSet;
    DWORD   dwWorkingSetBytes;
    DWORD   dwTotalManaged;
    DWORD   dwTotalBytes;
    DWORD   dwLastPri;
} D3DDEVINFO_TEXTUREMANAGER;
typedef D3DDEVINFO_TEXTUREMANAGER   *LPD3DDEVINFO_TEXTUREMANAGER;
#endif

/* Direct3D texturing device information */
#if (DIRECT3D_VERSION < 0x0800) && (DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDEVINFO_TEXTURING {
    DWORD   dwNumLoads;
    DWORD   dwApproxBytesLoaded;
    DWORD   dwNumPreLoads;
    DWORD   dwNumSet;
    DWORD   dwNumCreates;
    DWORD   dwNumDestroys;
    DWORD   dwNumSetPriorities;
    DWORD   dwNumSetLODs;
    DWORD   dwNumLocks;
    DWORD   dwNumGetDCs;
} D3DDEVINFO_TEXTURING;
typedef D3DDEVINFO_TEXTURING    *LPD3DDEVINFO_TEXTURING;
#endif

#ifdef __cplusplus
} /* extern "C" */
#endif

#endif /* _D3DCAPS_H */
