// ObjectWindows - (C) Copyright 1992 by Borland International

#include <windows.h>
#include "swat.h"

SWATMENU  MENU LOADONCALL MOVEABLE PURE DISCARDABLE
BEGIN
  POPUP "&Game"
  BEGIN
    MenuItem  "&New",		IDM_RESET
    MenuItem  "&Options", 	IDM_OPTION
    MenuItem  "&Stop", 		IDM_STOP
  END
  MenuItem  "&Pause", 		IDM_PAUSE
  MenuItem  "&About", 		IDM_ABOUT
END

ABOUT DIALOG DISCARDABLE LOADONCALL PURE MOVEABLE 10, 35, 141, 146
STYLE WS_POPUP | WS_CAPTION | WS_SYSMENU | DS_MODALFRAME
CAPTION "About "
BEGIN
  CONTROL "&OK" IDOK, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 51, 112, 38, 15
  CONTROL "Swat!" -1, "STATIC", WS_CHILD | WS_VISIBLE | SS_CENTER, 56, 5, 29, 9
  CONTROL "ObjectWindows for C++ Demo" -1, "STATIC", WS_CHILD | WS_VISIBLE | SS_CENTER, 12, 74, 115, 12
  CONTROL "Copyright © 1992 " -1, "STATIC", WS_CHILD | WS_VISIBLE | SS_CENTER, 40, 86, 59, 10
  CONTROL "Critter" -1, "STATIC", WS_CHILD | WS_VISIBLE | SS_ICON, 62, 19, 16, 16
  CONTROL "5 pts per hit" -1, "STATIC", WS_CHILD | WS_VISIBLE | SS_CENTER, 37, 39, 64, 12
  CONTROL "-1 pts per escape" -1, "STATIC", WS_CHILD | WS_VISIBLE | SS_CENTER, 25, 50, 89, 11
  CONTROL "-2 pts per miss" -1, "STATIC", WS_CHILD | WS_VISIBLE | SS_CENTER, 28, 62, 82, 13
  CONTROL "Borland International" -1, "STATIC", WS_CHILD | WS_VISIBLE | SS_CENTER, 34, 97, 70, 9
END

OPTIONDLG DIALOG DISCARDABLE LOADONCALL PURE MOVEABLE 5, 33, 151, 150
STYLE WS_POPUP | WS_CAPTION | WS_SYSMENU | DS_MODALFRAME
CAPTION "Options"
BEGIN
  CONTROL "&Speed" -1, "STATIC", WS_CHILD | WS_VISIBLE, 59, 25, 63, 12
  CONTROL "" IDD_LIVETIMESB, "SCROLLBAR", WS_CHILD | WS_VISIBLE | WS_TABSTOP | SBS_TOPALIGN, 10, 12, 124, 9
  CONTROL "&Population" -1, "STATIC", WS_CHILD | WS_VISIBLE, 54, 58, 63, 12
  CONTROL "" IDD_POPSB, "SCROLLBAR", WS_CHILD | WS_VISIBLE | WS_TABSTOP | SBS_TOPALIGN, 10, 43, 124, 9
  CONTROL "&OK" IDOK, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 27, 115, 38, 16
  CONTROL "&Cancel" IDCANCEL, "BUTTON", WS_CHILD | WS_VISIBLE | WS_TABSTOP, 80, 115, 38, 16
  CONTROL "Slow" -1, "STATIC", WS_CHILD | WS_VISIBLE, 10, 23, 32, 12
  CONTROL "Fast" -1, "STATIC", WS_CHILD | WS_VISIBLE, 120, 23, 25, 12
  CONTROL "Low" -1, "STATIC", WS_CHILD | WS_VISIBLE, 10, 53, 19, 12
  CONTROL "High" -1, "STATIC", WS_CHILD | WS_VISIBLE, 118, 53, 28, 12
  CONTROL "Game &Time in Seconds" -1, "STATIC", WS_CHILD | WS_VISIBLE, 32, 79, 81, 12
  CONTROL "15" IDD_INPUTEDITBOX, "EDIT", WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 59, 92, 24, 13
END

Live		BITMAP	live.bmp
Dead		BITMAP	dead.bmp
GameOver	BITMAP	gameover.bmp
Board		BITMAP	board.bmp

Malet		CURSOR	malet.cur
MaletDown	CURSOR	maletdow.cur

Critter		ICON	critter.ico
